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They can sling bone and drain blood from foes. But they’re also able to cast Sorcerer-like spells dealing in the creepier sides of magic. Necromancers are able to summon Skeletons and Golems. So when you can summon minions to do your bidding or sacrifice them for major stat bonuses, how do you know what to do? That’s where we come in, with our suggestions of the best Necromancer builds for Diablo 4 season 1. Like much of Diablo 4, Necromancers are far more complex than you’d initially imagine. This build is fun and it has potential but sadly it runs to essence and toughness problems in higher grater rifts.Necromancers are the summoners of Diablo 4, but that’s not their entire identity. RORG is free during S16 so use SOJ, elemental ring or Krysbin's Sentence but then use stunning runes on bone armor and curse. (Maybe even more to get more damage reduction from Lornelle's Sunstone.) If you need more life regeneration you can use cannibalize rune on devour but stay under 25% of life still. If defense is problem use esoteric altercation. You could use any blood skill and rune but skeletal mages are most essence effective and have long up time. Trag'ouil's set's blood runes life cost isn't doubled anymore so it is hard to get under 25% life just spamming mages but let enemies do the rest of damage. Then spam skeletal mage and lose your life and you have 100% critical hit chance and skeletal mages melt every thing. That way Bone Armour and set stacks are up when you encounter elite. In theory at the beginning of the rift you Blood Rush through enemies and attack with bone armor. ( 2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, you deal 400% increased damage. Reduces cooldown of all skills by 4 - 7%.
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